Forgive me if this is a noob question, but I haven't used C++ much in the last 9 or so years so I've forgotten a lot of it's nuances. I'm trying to include a built version of this library into UE4.
This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue ...
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