So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
A (cpu) optimized line drawing algorithm in go. The algorithm is generilized for multipurpose use (not only pixel drawing in images, although it can). It is not optimized for GPUs only CPUs..
Bresenham's algorithm is a simple method that only uses integer addition and subtraction and bit shifting, so it can be used on many computers and it can be said to be a revolutionary algorithm ...
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