So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
On the Bresenham algorithm as implemented by Marlin: (Taken from (https://www.cs.helsinki.fi/group/goa/mallinnus/lines/bresenh.html) The basic Bresenham algorithm ...
In 1988, I was writing a bit map graphics editor, like a baby Photoshop, for an 8-bit computer called the Commodore 64. It had no multiply instructions, just add and subtract. I challenged myself to ...