Put CameraClamp.cs on a camera Gameobject to clamp it to specified minimum and maximum coordinates. Adjust camera bounds with variables xMin, xMax, yMin, yMax. These values indicate the world space ...
If you're using Unity and you still think Mathf is just for Lerp()… you're leaving power on the table. Most devs treat the Mathf library like a toolbox with two tools: Clamp. Lerp. That’s it. But ...