Compute shaders are a promising approach to tap the power of GPU compute in a portable way, but it's not easy to get started. Most real-world usage of compute shaders today is in the context of games, ...
03_1_StructuredBufferWithCompute Another basic one, use compute to calculate some data and send back to CPU 03_2_AsyncGPUReadback Similar to StructuredBufferWithCompute, but use AsyncGPUReadback to ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
An interesting read was posted by a spokes person of Oxide, basically their DX12 benchmark of the Beta Ashes of the Singularity runs a notch better at specific AMD graphics cards. Is seems Nvidia is ...
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