URP Debug Draw Modes uses Unity 6's new Render Graph framework to add various useful debug draw modes for viewing things like Albedo, Normals, the Depth Buffer, or even raw Gbuffer contents (useful ...
uint vertid = atomicAdd(drw_debug_draw_v_count(drw_debug_lines_buf), v_needed); uint vertid = drw_debug_start_draw(v_needed); if (vertid + v_needed < DRW_DEBUG_DRAW ...
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