Seamlessly integrate the blazing-fast, software-agnostic Finite State Machine system into your Unity projects. Designed for flexibility. Built for robustness. Ready for anything. FSM_API is a modular, ...
BTSM is a Behavior Tree + Finite State Machine library for Unity. Here, if distance to the player is less then aggroStartDistance, the fsm will go from patrolState to chaseState. This transition will ...
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