LINQ to GameObject is optimized heavily. Traverse methods returns hand optimized struct enumerator so it can avoid garbage when enumerate. Unity compiler has bugs so can not avoid IDisposable boxing ...
LINQ to GameObject is optimized heavily. Traverse methods returns hand optimized struct enumerator so it can avoid garbage when enumerate. Unity compiler has bugs so can not avoid IDisposable boxing ...
We get a click event when we click a Button in UI , but how to get a click event while clicking on a GameObject from our scene . It is very simple . To get a click event from a object , add a collider ...