The easing function parameter is optional, by default a linear function is used. This function takes a t value in parameter which goes linearly from 0.0 to 1.0 and must returns your easing value.
This example shows how an MDL material distilled to the UE4 target can be mapped to a predefined GLSL PBR shader to render a sphere in an OpenGL window. them uniform inputs to the shader itself. This ...
GLSL, or OpenGL Shading Language, is a powerful tool for creating realistic and immersive game graphics. It allows you to write custom shaders that control how the graphics pipeline renders your ...