Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
As part of the industrial revolution, the collaborative robot (cobot) has become increasingly important in Industry 5.0. However, the most significant barrier for the industry to adopt the cobot is a ...
Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
It has been a confusing two years with the COVID-19 pandemic, causing havoc in our daily lives. This global crisis has also been an extraordinarily trying time for education. The biggest challenge in ...
The world of education is changing at a rapid speed and teachers are always striving to protect pupils from falling asleep during lectures. Enter “gamification”, which incorporates game-like elements ...
This studio course will explore the use of gamification and game-based learning in the higher education context. Topics include exploring how play can enhance student learning, what gamification and ...
This study presents a systematic review to explore teachers’ digital competencies framed by the DIGCOMPEDU model through gamification experiences mediated by technology in higher education. The ...
As the push for holistic education grows stronger, many educators and innovators are looking beyond textbooks and lectures to address the emotional and social needs of students. Game-based learning, ...
The education industry has undergone a massive transformation in recent years, further accelerated by unprecedented changes induced due to the COVID-19 pandemic. It is often emphasised by experts that ...
In the past decade, students have been inundated with more and more distractions. The internet provides an infinite amount of said distractions: YouTube, Instagram, and TikTok to name a few. While the ...