I am using particles to create effects in my game. Therefore I am hiding the particles at the beginning of the scene and then try to start a new emission when a certain logic happens (like for example ...
Core GDevelop core library, containing common tools to implement the IDE and work with GDevelop games. GDJS The game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
Want to make games but don't know how to code? The free and open source GDevelop is a great cross-platform tool with an events-driven system. Something I've covered a few times here on GamingOnLinux ...