const GLFW_HEADER_VERSION = glfw.GLFW_VERSION_MAJOR * 1000 + glfw.GLFW_VERSION_MINOR * 100; const GLFW_HAS_NEW_CURSORS = @hasDecl(glfw, "GLFW_RESIZE_NESW_CURSOR") and ...
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context ...
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