SFML port of a Python raycasting 3D game tutorial. I'm going to (mostly) follow this video: https://www.youtube.com/watch?v=ECqUrT7IdqQ This is my first C++ project.
This project implements a simple raycasting engine using algorithms similar to those in Wolfenstein 3D to generate a pseudo-3D maze with texture mapping and sprites. It uses GLFW to create a window ...