ゲーム開発のフレームワークや統合環境を提供するゲームエンジンは様々な種類が提供されていますが、Idea Fabrik社の「HeroEngine」も広く使われているものの一種です。オンラインゲームに特化し、ゲームエンジンの世界でも各社が力を入れているラピット ...
開発コストの上昇によって,ゲームエンジンや開発ツールセットなどミドルウェアのランスンスビジネスは,次世代ゲーム開発とは切っても切り離せない関係になっている。とくにMMORPGの開発には,ネットワークやアカウント・マネージメントなどといった ...
Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can ...
先の[GDC07#35]の記事で少しだけ触れたとおり,SimutronicsはGDCで,オンラインゲーム開発用のプラットフォーム「HeroEngine」の新たなライセンス先三つを発表した。一つはVirgin Games UKがサービスを行う予定のバーチャルアイランドポータル「A World of My Own」。
The HeroEngine is making waves in MMO development circles these days, primarily as a result of BioWare's having used it to build Star Wars: The Old Republic. Idea Fabrik says thousands of would-be ...
Although quite a few online world gamers think the category is only about a decade old, the titles we know now are the result of an evolutionary process that actually began much earlier. For example, ...
Star Wars: The Old Republic is one of the most ambitious undertakings in video game history. When the game launched in December, it was the fruition of six years of work by as many as 800 developers ...
Idea Fabrik's HeroEngine is now licensed by over 5000 developers, after surge of interest in MMO games. "In January we have been inundated with thousands of enquiries from studios, large and small, ...
HeroEngine from Idea Fabrik now has more than 5,000 licenses, a feat they credit partly due to BioWare’s Star Wars: The Old Republic, which uses the platform. The success of SWTOR has been big and the ...