// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) // [ALPHA] Early bindings, not well tested. If you want a portable application, prefer using the GLFW or SDL ...
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: User texture ...
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