1. Device-Agnostic Input Handling: The New Input System abstracts input devices into a common interface, making it easier to handle input from multiple devices (e.g., keyboard, gamepad, touch) without ...
Today, I'm excited to share a recent tutorial I published, where I walk you through setting up and using a custom input system I’ve developed for Unity. Whether you're creating a game with keyboard, ...
TL;DR: Go to the last part and you’ll find a code snippet with UnityEvents to detect Mobile Touch Hold actions (like the touch action you use to select text)... keep reading if you want fun! (I swear ...
The current version of the Input System requires Unity 2019 LTS, Unity 2020 LTS, Unity 2021 or Unity Beta (may be subject to instabilities) and included tooling to ...