Ok I found the problem: I call dispose (), then Gdx.app.exit (), but then apparently the SpriteBatch.draw () method is called afterwards at least once. If I check whether the SpriteBatch has been ...
Change in behavior around Java.Lang.Object.Dispose leads to a crash when calling Dispose recursively
Area: App RuntimeIssues in `libmonodroid.so`.Issues in `libmonodroid.so`. Microsoft Visual Studio Enterprise 2019 Version 16.7.0 VisualStudio.16.Release/16.7.0+30330. ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results