//define default keymaps static string[] keyMaps = new string[7] { "Jump", "Forward", "Backward", "Left", "Right", "Up", "Down", }; static KeyCode[] defaults = new ...
Hi, When I build to Android Platform, it can't detect Input such as "Input.GetKey(KeyCode.JoystickButton0)", will ViveInput.cs provide such method? Thanks! By the way, After checking the Logcat, I can ...
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