Both URP and HDRP come with code-based shaders. The most commonly used shader for each of the SRPs is called Lit. For projects that use it, it’s often applied to just about every mesh in the game.
In this tutorial repository and accompanying video you will learn how to recreate all the standard surface inputs (PBR) on the URP/Lit Shader in Unity ShaderGraph! In this video and repository you'll ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results