This is meant to be a proof of concept on how to manage lua plugin system in Rust. The Rust app has a state: we pretend this represents the state of a game. We can also modify the game state from the ...
Expect frequent pre-1.0 API breakage, this crate is still very experimental. All API incompatible changes will be accompanied by minor version bumps, but these will be very common. (piccolo makes no ...
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