vec2 display_size_a = (pattern_br_a - pattern_tl_a) / pixel_ratio_from; vec2 display_size_b = (pattern_br_b - pattern_tl_b) / pixel_ratio_to; vec2 pos = normal.x == 1 ...
in ivec3 a_pos_3; // Projected position on the globe in ivec3 a_pos_normal_3; // Surface normal at the position #pragma mapbox: define highp float base #pragma mapbox: define highp float height ...