UI system for Unity engine that uses Dependency Injection and MVC patterns. A simple script that handles menu's background, look at MainMenu and PauseMenu controllers for example. ℹ️ Audio, video, and ...
1. Device-Agnostic Input Handling: The New Input System abstracts input devices into a common interface, making it easier to handle input from multiple devices (e.g., keyboard, gamepad, touch) without ...
Yesterday I implemented something very important and surprisingly simple in my #unity3d game: keyboard and controller support for the main menu system. Unity has something called an "event system" for ...
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