Generates a structured INI file with sections per NPC ([NPC_# = Name]), subsections (BASIC INFORMATION, CHARACTER DETAILS, FACTIONS, KEYWORDS), and a summary at the end. More readable for humans or ...
-- The npc will start once a player is moving close enough to trigger event 27 -- then it will babble non-stop while players are moving or idle near it. -- then the npc will automaticaly go idle when ...
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