NOTE: Sling has now rearranged everything, so this project no longer works. But I'm going to leave it up as an example of how this kind of thing can be done. Also, IRremote.h has also been modifed.
This Arduino project implements a number guessing game using a 16x2 LCD display and a keypad. The player enters a number using the keypad, and the Arduino compares it to a randomly generated number.
My idea for manually setting a 16bit number using two potentiometers worked technically, but was not the brilliant method I had vaingloriously imagined 🙁 Not in summary, read on…. Note: scroll down ...
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