This is a tutorial for using the modern shader pipeline of OpenGL with SDL 2 in Haskell. I couldn't find any tutorials that cover using these two libraries in Haskell, although I did find an old ...
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It compiles and links OK with cmake, but when you try to run any of examples get a message saying that your MBP doesn't support OpenGL 3.3 and you should use the 2.1 version instead. So I've updated ...