Currently, our OpenGL backend doesn't request a specific OpenGL profile version but uses archaic fixed pipeline calls plus shaders. This is kinda sorta compatibility mode, but not explicitly requested ...
. ā”œā”€ā”€ā”€external │ ā”œā”€ā”€ā”€glad [GLAD](https://glad.dav1d.de/) OpenGL åŠ č½½å™Ø │ ā”œā”€ā”€ā”€glfw [GLFW](https://www.glfw.org/) ēŖ—å£å’Œč¾“å…„å¤„ē† ...
Does anyone know where I can get the source code for the Microsoft OpenGL screen savers that ship with their OS'es? 3D Pipes, 3D text, etc...<BR><BR>IRCC, that source code used to ship with Visual ...
With Microsoft becoming increasingly marginalized in areas like mobile media, DirectX is becoming less of a must-use toolset and more of a gaming-specific one. The other side of the coin is, of course ...
Just four and a half months after releasing the OpenGL 4 specification, the Khronos Group has released the final version of the OpenGL 4.1 specification. OpenGL 4.0 brought feature parity with ...
Good news for AMD users who have been waiting for OpenGL 4.1 support within Windows and Linux. AMD has just announced wide-ranging support for OpenGL 4.1 for Windows 7, Vista, XP and Linux across ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
3rd August, 2009 - New Orleans, SIGGRAPH 2009 - The Khronos(TM) Group, today announced OpenGL® 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API ...