This is a 3D visualizer for pathfinding algorithms, made with Unity and written in C#. It allows you to compare how different algorithms find paths between two points in a dynamic environment that is ...
Implementing the A* algorithm to develop an intelligent character that can find the shortest path through a game environment. Based on the tutorial from Penny de Byl.
Abstract: Even though many games feature complex 3D environments, 3D pathfinding remains a challenging problem. Representing large 3D maps can require a lot of memory, and pathfinding instances must ...