Using the MapRenderer's Raycast API, it is possible to detect the point and location (LatLonAlt) where a ray intersects the map surface. If a ray intersects the map, the following information is ...
Made in Unity 2019.4.31f1. Based on Robert's Sedgewick algorithms book, I wanted to create 2D grid map to experiment on it. Created GridGraph class that uses Node object with (x,y) coordinates and T ...
一部の結果でアクセス不可の可能性があるため、非表示になっています。
アクセス不可の結果を表示する