A fast GPU-accelerated raymarching engine for Unity with support for over 28 primitives (including fractals, n-dimensional objects, volumetric clouds) and set operations (Union, Subtract, Intersect).
A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions,most of them come from shadertoy,with this library,you can easy write raymarching shader in ...