This is a shader I wrote for my Graphics and Interaction Class for a Unity Game we were working on. This method uses the Gerstner Waves to animate a water surface. Before this approach a sine wave was ...
You can create a release to package software, along with release notes and links to binary files, for other people to use. Learn more about releases in our docs.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results