interactable.cs is not allowing raycast to hit boundingbox.cs object while I am trying to use both. I have a requirement to rotate a parent object by dragging a child gameobject which has interactable ...
If a skybox and a cubemap fog are placed in a gameobject and the gameobject is rotated the skybox will inherit the rotation (good) but the cubemap fog will not, leading to the skybox and the cubemap ...