// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: Support for large meshes (64k ...
case VK_ERROR_OUT_OF_HOST_MEMORY: return "VK_ERROR_OUT_OF_HOST_MEMORY"; case VK_ERROR_OUT_OF_DEVICE_MEMORY: return "VK_ERROR_OUT_OF_DEVICE_MEMORY"; ...