The purpose of GLSDL is to enable seamless integration of SDL2 rendering code within existing OpenGL projects, or to convert existing SDL2 projects to use OpenGL. This allows developers to: The ...
A cross-platform 2D vector-based multiplayer game built with C++, Modern OpenGL, SDL2, and ENet. ./ ├── CMakeLists.txt # Root CMake configuration ├── CMakeModules/ # Custom CMake find scripts ├── ...
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