We’ve distilled three key ideas out of the EC-1 — lessons that may apply not only to game developers and gaming entrepreneurs, but also to the broader startup industry. Lesson 1: UGC is a missed ...
Here’s a fun statistic: Over half of U.S. kids under age 16 played Roblox in 2020, yet many people still don’t know what Roblox is. Roblox is an online platform and storefront where users go to play ...
Our recently published EC-1 on Roblox recounts the origin story and growth prospects of the company. But there’s one more piece to the story: what Roblox’s impact will be on gaming and the broader ...