The Branch On Input Connection node allows you to change the behavior of a Sub Graph based on the connected state of an input property in the parent shader graph. Use the Branch On Input Connection ...
The Calculate Level of Detail Texture 2D node takes an input Texture 2D and outputs the mip level of a Texture sample. This node is useful in situations where you need to know the mip level of a ...
In this tutorial, I show how to use the Terrain Texture Node in Unity's Shader Graph to bring in parameters from the terrain system for adjusting material layer settings. This is a new feature in ...
Unity & AI — 5 of 10 Shaders are where most Unity developers hit a wall. The logic makes sense. The syntax doesn't forgive. Shader Graph + AI — Writing Visual Shaders Without the HLSL Headache. Shader ...