The project includes a shader graph, two models, three example materials each including a flow map and a gradient LUT, and a sample scene composed of four meshes demonstrating the included materials.
Depth-based water coloring (intersection → water → fog) Animated foam lines along shore intersections Dual scrolling normal maps with configurable panning Fresnel transparency Exposed shader ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results