This repository offers two implementation of our procedural stochastic texturing prototype for Unity. For a certain class of textures called stochastic textures, it solves the issue of tiling ...
Heavily based on UnityLabs implementation. Their original readme is included below the line break. I just updated it to work in the latest Unity version, and added ShaderGraph nodes for easier ...
If so, you’re likely familiar with the visible repetition pattern. So, we developed a new texturing technique, Procedural Stochastic Texturing, to solve that problem. Learn more: Procedural Stochastic ...
Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar with the visible repetition pattern. We developed a new ...
Artistic creativity comes from the artist themselves, but they still need the right tools to help with the job at hand, so Develop has rounded up a list of eight texturing tools to bring your game ...
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