[SerializeField] private float m_JumpForce = 400f; // Amount of force added when the player jumps. [Range(0, 1)] [SerializeField] private float m_CrouchSpeed = .36f; // Amount of maxSpeed applied to ...
2D Tilemap Platformer Unity Create your own 2D platformer game with ease using this Unity project template. This repository provides a foundation for building classic side-scrolling platformers with ...
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