Hello! Let's build on the following simple Unity script and improve the inspector experience for it by adding in attributes.
Hello! Let's build on the following simple Unity script and improve the inspector experience for it by adding in attributes. using UnityEngine; public class ExampleScript : MonoBehaviour { private ...
Unity attributes are lowkey powerful. I build a lot of custom tools, but honestly… half the time attributes are enough. [Header], [Tooltip], [Range], [SerializeField], [HideInInspector] → Clean up the ...
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