1. Device-Agnostic Input Handling: The New Input System abstracts input devices into a common interface, making it easier to handle input from multiple devices (e.g., keyboard, gamepad, touch) without ...
This is a reeeeeeeeally basic first-person character controller that can simply move, turn around, and look around. It has support for "two" control schemes: keyboard & mouse, and gamepad. Because ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results