This is a custom cloth simulation built in Unity as part of my technical portfolio. The goal is to develop a system that reacts to forces (like wind and gravity), anchors, and collisions, using ...
An experimental project investigating the limitations and benefits of using Unity AR Core as a library in a native Android Project. I was really intested in figuring out a way of animating complex ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. CloakWorks' middleware tool, Shroud, enables games and software to utilize dynamic cloth ...
Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
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