It meant to be a fast to implement grass system that doesn't need any baking or having any static environemnt. Just enable it, give it the LayerMask of the objects where you want it to be, and ...
Fully Procedural and Dynamic Grass for Unity URP. It meant to be a fast to implement grass system that doesn't need any baking or having any static environemnt. Just enable it, give it the LayerMask ...