This is a repository containing a demo scene I made to learn about Unity's Interactable system capabilities. The structure of it is very bare bones, but it contains some intricate gameplay features, ...
This has been such a fun build. Under the hood we now have: – Unity interactable system – Dynamic dialogue renderer (romaji ↔ Japanese toggle) – Clickable word-level translations (Duolingo-style hints ...
This is a small sample shadergraph that demonstrates how grass sway and player interaction can be done. Project was made following the following guides: Creating ...
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