To play a sound in Unity, you need 2 things, an Audio Clip and an Audio Source. The Audio Source has 2 main ways of playing audio, Play, and PlayOneShot Play which requires you to first give reference ...
Import audio source flies into "Assets/Resources/Sounds" of Unity project, and you can play sound from anywhere by just call "SoundManager.Play("audio source flie name")" It is possible to play ...