An implementation of the Marching Cubes algorithm in Unity 3D. First we define a 3d Grid, splitting it into smaller gridcells. Using a 3D perlin noise function we assign a noise level each vertex of ...
Using objects represented by a 3d array of data has become quite popular in games in the last few years. Voxel terrain is probable the most common application. Of course GPUs only understand triangles ...
Here is my implementation of the marching cubes algorithm, which I created some time ago. I used the Unity Job System to maximise CPU utilisation. Since Unity 6.4 adds multi-threading support for the ...
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