An implementation of the Marching Cubes algorithm in Unity 3D. First we define a 3d Grid, splitting it into smaller gridcells. Using a 3D perlin noise function we assign a noise level each vertex of ...
Using objects represented by a 3d array of data has become quite popular in games in the last few years. Voxel terrain is probable the most common application. Of course GPUs only understand triangles ...
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