This project is nothing but just a bunch of Cubes Spawned and Positioned using basic Trigonometry's Sin() and Cos() Functions to make Shapes such as Wave grid, Ripple grid, Cylinder, Sphere and Torus.
This repository contains a very simple test of properties of Unity's Perlin noise. If you decide to run this test and report back the results: a) Thank you so much, not many people do (0 so far), and ...
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