With the introduction of Unity Catalog, it is recommended to have 3 catalogs: Dev, Staging, and Prod. Higher environments can read from one environment below (users/ principals in the staging ...
After announcing a technology partnership with Autodesk last November, virtual reality and gaming engine platform producer Unity Technologies has introduced its first-ever product for the construction ...
Easy integration with PoseNet models Utilizes Unity's Barracuda engine for efficient inference Supports various worker types Processes output to generate pose skeletons For Unity versions older than ...
One of the main challenges of real-time rendering is to keep the polygon count of your models low enough for the engine to handle smoothly. Zbrush models can have millions of polygons, which can cause ...