One of the challenges in game development is effectively managing and loading game assets. Traditionally, Unity developers used AssetBundles for this purpose. However, Unity introduced a new system, ...
With Balancy's system, you can define which content is downloaded automatically, which bundles are pre-cached, and which assets are updated for different game versions — all without changing your core ...
Built-In bundle [group_bundle] directly references remote bundle [remote_data] A built-in (local) bundle has a direct dependency on a remote bundle. This forces Unity to download the remote bundle ...
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