「CA.unity」は株式会社サイバーエージェントが運営するUnityをテーマにした勉強会です。 サイバーエージェントのサービス開発者と社外の開発者を交えて、Unityに関する知見を共有します。株式会社ColorfulPaletteの山口氏は、Unityのシェーダ実装における4つの ...
GAME DEVELOPERS CONFERENCE, SAN FRANCISCO, CA – 18 March, 2014 – Imagination Technologies (IMG.L) and Unity Technologies are broadening their partnership with a new multi-faceted agreement around ...
In context: Shader Execution Reordering significantly reduces the performance cost of ray tracing and path tracing in games such as Alan Wake 2 and Indiana Jones and the Great Circle on recent Nvidia ...
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
MSN による配信
Microsoft standardizes shader execution reordering in DirectX: Intel Arc sees up to 90% ray ...
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader Execution Reordering in the DirectX Agility SDK 1.619 release, making SER a ...
Ray tracing was first announced for gaming in March 2018 for the DirectX 12 API at the Game Developers Conference (GDC). However, the first game using this ray tracing technology, Battlefield V, ...
一部の結果でアクセス不可の可能性があるため、非表示になっています。
アクセス不可の結果を表示する