This project demonstrates how to implement a Save and Load System in Unity using JSON. It emphasizes readability and modularity by separating concerns into distinct scripts. The system is designed to ...
Newtonsoft's serializer--the one shipped via the Unity package manager--cannot serialize Unity structs without manual JsonConverters being written for every single one of them. But get a load of this ...
So I'm whipping up something quick and dirty for a work project. I've got a C# class that is all string types, nothing fancy, and once the item is created it gets serialized with the new ...
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